Java Design Patterns with UML Course Description
Design patterns capture the experience of expert software developers and present common recurring problems, their solutions, and the consequences of those solutions in a step-by-step way.
This training explains why patterns are useful and important for object-oriented design and development; how patterns are documented, categorized, and cataloged; when they should be used; what some important patterns are; and how they are implemented.
Java Design Patterns with UML Course Learning Outcomes;
- Understand what design patterns are and how they are described and categorized in several well-known catalogs.
- Learn how to identify and design objects, classes, and their relationships to each other.
- Be able to use design patterns as a vocabulary for understanding and discussing object-oriented software design.
- Use links, associations, and Inheritance.
- Use diagram notation for use cases, class & object representation, links and associations, & object messages.
- Understand a few of the most common design patterns and know when and how they should be used.
- Gain a working knowledge UML 2.0.
- Apply knowledge of OOAD to design an object-oriented system which can be implemented in an object-oriented language.
Java Design Patterns with UML Training – Suggested Audience
This tutorial is for Java programmers who want to learn about design patterns as a means of improving their object-oriented design and development skills. Suggested attendees are:
- Java Programmers / Developers
- Software Developer
- Front End Developer
Java Design Patterns with UML Training Course – Prerequisites
Good knowledge in Java and J2EE(Servlets, JSP and EJB)
System Setup Requirements
A laptop with a simple text editor (such as Notepad in Windows or vi in a UNIX environment) and the Java Development Kit (version 1.2 or later) are all you need.
Java Design Patterns with UML In-house/Corporate Group Training
Available for a group size of more than 4-5. For commercials please send us an email with group size to email@example.com
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|3. Object Oriented Design Principles|
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|Dependency Inversion Principle Details||00:00:00|
|Interface Segregation Principle Details||00:00:00|
|Single Responsibility Principle Details||00:00:00|
|Liskov’s Substitution Principle Details||00:00:00|
|4. GOF Behavioural Patterns|
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|5. GOF Creational Patterns|
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|6. GOF Structural Patterns|
|7. Architectural Patterns|
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|Layered Pattern Details||00:00:00|
|8. Java EE Presentation Tier Patterns|
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|9. Java EE Business Tier Patterns|
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|10. Java EE Integration Tier Patterns|
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|Webservice Broker Details||00:00:00|
|Domain Store Details||00:00:00|
|Data Access Object Details||00:00:00|
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