OpenGL Programming Training Course Description
OpenGL ES is a cross-platform API for full-function 2D and 3D graphics on embedded systems – including amusement machines, car infotainment systems, mobile phones, game consoles, and digital appliances.
This course provides the knowledge that a novice OpenGL ES programmer needs to author interactive, 3D graphics applications using OpenGL ES. It covers fundamental topics such as overview of architecture, modeling, and lighting, and introduces advanced topics using extensions such as matrix palette skinning animation
OpenGL Course Learning Outcomes;
- To understand the architecture of OpenGL ES and overview of some implementations.
- To be able to read programs using OpenGL ES 1.1.
- To be able to write 3D graphics applications for embedded systems with OpenGL ES 1.1.
OpenGL Training – Suggested Audience
Suggested audience are;
- Web Developer
- Software Developer
- Graphics Professionals
- UI/UX Developers
OpenGL Training – Prerequisites
Attendees should be able to read simple programs written in the C language. No previous experience with writing graphics programs is required. The course includes some basic concepts from linear algebra (vector notation and matrix multiplication), but previous knowledge of these subjects is not required.
OpenGL In-house/Corporate Group Training
Available for a group size of more than 4-5. For commercials please send us an email with group size to hello@pincorps.com
Course Curriculum
1. Introduction | |||
2. OpenGL ES Overview | |||
4. Drawing Primitives | |||
5. Setting Viewport | |||
6. Transformation | |||
7. Depth Buffer | |||
8. Drawing Scene | |||
9. Animation | |||
10. Field of View | |||
11. Lighting(I) | |||
12. Blending | |||
13. Pixel Operation | |||
14. Texture Mapping(I) | |||
15. Fog | |||
16. Frame Buffer Operation | |||
17. Conclusions |
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